GameCase
About the project
Date:
Feb 1, 2020
Client:
Personal Project
GameCase actually started life as GameTrack, a project that I worked on independently for a few months before forming a team for development. For this reason, you might see both names in the screenshots below.



Early Development
As an avid reader, I've always loved using GoodReads to track my reading. However, as a Video Game player, there really wasn't any equivalent I could use to track and rate the games I play. I decided I wanted to solve this problem for myself, and started working on 'GameTrack'.

User Flow
GameTrack started life as a few sketches in my notebook. As this was initially just a project for myself, I drew out user flows according to how I would like to use the product.


Visual Design
I wanted a style that would be relatively non-descript, as the artwork in the games themselves was incredibly diverse. I chose some key colours and decided on a neon style, which I could overlay over the key art of each game to help with artwork that would otherwise clash.
Where possible, I tried to keep the game art as prominent as possible. Not only did this showcase some great artwork, but it made it much easier for the user to navigate the app, as less reading is required if they recognise the artwork.
Switching to GameCase
Through testing GameTrack, I received really valuable feedback on what customers wanted from the product. In particular, more customisability and a more minimalist UI were comments that I heard many times. Furthermore, I'd linked up with a developer to begin building the app, so this was a natural opportunity to do a soft reset of the product.
I started to rebuild the app from scratch, focusing on redesigning flows that I had actionable, meaningful feedback on.





